Continuous game

Results: 96



#Item
21Triangle geometry / Collision detection / Triangles / Ming C. Lin / Triangle / Bounding volume hierarchy / Collision / Bounding volume / Graph / Geometry / 3D computer graphics / Video game development

The Visual Computer manuscript No. (will be inserted by the editor) Min Tang · Sung-Eui Yoon · Dinesh Manocha Adjacency-based Culling for Continuous Collision

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2010-03-18 19:52:08
22Triangle geometry / Collision detection / Mesh generation / Triangle / Rasterisation / Tessellation / Tetrahedron / 3D modeling / Geometry / 3D computer graphics / Video game development

JOURNAL OF LATEX CLASS FILES, VOL. 6, NO. 1, JANUARYICCD: Interactive Continuous Collision Detection between Deformable Models using

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2010-03-11 04:27:16
23Video game development / Collision detection / Bounding volume hierarchy / Cluster analysis / Collision / Computer cluster / Statistics / Computing / Physics

Interactive Continuous Collision Detection for Topology Changing Models Using Dynamic Clustering Liang He∗ Ricardo Ortiz†

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2015-01-03 12:02:42
24Computational physics / Mathematics / Video game development / Imaging / Collision detection / Clipping / Rasterisation / Bounding volume / Triangle / 3D computer graphics / Geometry / Computer graphics

Fast Continuous Collision Detection using Deforming Non-Penetration Filters Min Tang∗ Zhejiang University Dinesh Manocha† University of North Carolina at Chapel Hill

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-12-14 10:52:34
25Nash equilibrium / Science / Strategy / Graphical game theory / Succinct game / Outcome / Coordination game / Continuous game / Game theory / Problem solving / Economics

Journal of Artificial Intelligence Research406 Submitted 12/04; publishedPure Nash Equilibria: Hard and Easy Games Georg Gottlob

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Source URL: jair.org

Language: English - Date: 2009-08-06 19:20:10
26Algebra / Group cohomology / Formal group / Cohomology / Sheaf / Degree of a continuous mapping / Homology theory / Continuous game / Abstract algebra / Topology / Algebraic topology

Lubin Tate Cohomology and Deformations of n-buds Jonathan Beardsley Abstract We reprove Lazard’s result that every commutative n-bud is extendible to an n + 1 bud, from an obstruction theoretic point of view. We locate

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Source URL: math.jhu.edu

Language: English - Date: 2014-09-19 15:09:22
27Oligopoly / Mathematical optimization / Economics / Problem solving / Game theory / Continuous game / Nash equilibrium

The robustness of a Nash equilibrium simulation model

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Source URL: www.mssanz.org.au

Language: English - Date: 2013-01-16 21:53:18
28Speculative fiction / Corwin / Literature / Fantasy

AESA BUSINESS PARTNER PROFILE: CORWIN In the Information Age, information is king. It is impossible for educators to stay at the top of their game without a continuous supply of new information about how to teach and how

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Source URL: www.aesa.us

Language: English - Date: 2015-02-11 21:55:45
29Theoretical computer science / Collision detection / Video game development / Polynomial / Time complexity / Vehicle Identification Number / Algorithm / Applied mathematics / Mathematics / Computer science

Fast and Exact Continuous Collision Detection ith Bernstein Sign Classificationupplementary Material

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2014-09-09 09:50:16
30Collectible card games / Yu-Gi-Oh! Trading Card Game / Dungeon Dice Monsters

CARD FAQ: “Rivalry of Warlords” and “Gozen Match” What do these cards do when they resolve? “Rivalry of Warlords” and “Gozen Match” are Continuous Trap Cards that make it so you can only control face-up m

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Source URL: www.yugioh-card.com

Language: English - Date: 2012-04-27 03:51:42
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